Extra turn spells

Take another turn after this one. Expensive, swingy, and occasionally infinite when paired with a way to reuse them.

Run this search live → or edit it: the site reads plain English, so "cards that take an extra turn under 3 mana" works too.

CardCostTypeWhat it doesPrice
1Final Fortune{R}{R}InstantTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.$17.99
2Time Warp{3}{U}{U}SorceryTarget player takes an extra turn after this one.$6.72
3Rise of the Eldrazi{9}{C}{C}{C}SorceryThis spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.$25.93
4Teferi, Master of Time{2}{U}{U}Legendary Planeswalker — TeferiYou may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though…$9.25
5Nexus of Fate{5}{U}{U}InstantTake an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.$5.38
6Perch Protection{4}{W}{W}InstantGift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you contro…
7Sphinx of the Second Sun{6}{U}{U}Creature — SphinxFlying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)$3.86
8Expropriate{7}{U}{U}SorceryCouncil's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.$15.61
9Temporal Mastery{5}{U}{U}SorceryTake an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)$5.04
10Time Sieve{U}{B}Artifact{T}, Sacrifice five artifacts: Take an extra turn after this one.$8.49
11Ichormoon Gauntlet{2}{U}ArtifactPlaneswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.$25.65
12Time Stretch{8}{U}{U}SorceryTarget player takes two extra turns after this one.$5.31
13Temporal Trespass{8}{U}{U}{U}SorceryDelve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.$2.90
14Temporal Manipulation{3}{U}{U}SorceryTake an extra turn after this one.$12.96
15Gonti's Aether Heart{6}Legendary ArtifactWhenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters). Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.$1.12
16Shadow of the Second Sun{4}{U}{U}Enchantment — AuraEnchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)$1.18
17Karn's Temporal Sundering{4}{U}{U}Legendary Sorcery(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.$1.82
18Notorious Throng{3}{U}Kindred Sorcery — RogueProwl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If t…$3.63
19Last Chance{R}{R}SorceryTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.$5.98
20Alrund's Epiphany{5}{U}{U}SorceryCreate two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn…$4.02
21Capture of Jingzhou{3}{U}{U}SorceryTake an extra turn after this one.$8.47
22Stitch in Time{1}{U}{R}SorceryFlip a coin. If you win the flip, take an extra turn after this one.$1.42
23Timestream Navigator{1}{U}Creature — Human Pirate WizardAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have th…$0.40
24Magistrate's Scepter{3}Artifact{4}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Take an extra turn after this one.$3.28
25Plea for Power{3}{U}SorceryWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
26Ral Zarek{2}{U}{R}Legendary Planeswalker — Ral+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.$0.93
27Beacon of Tomorrows{6}{U}{U}SorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.$3.40
28The Legend of Kuruk // Avatar Kuruk{2}{U}{U}Enchantment — Saga // Legendary Creature — AvatarThe Legend of Kuruk: (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Avatar Kuruk: Whenever…$2.55
29Walk the Aeons{4}{U}{U}SorceryBuyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.$1.46
30Medomai the Ageless{4}{W}{U}Legendary Creature — SphinxFlying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.$5.71

30 of 115 cards the search scored for "cards that take an extra turn". Ordered by how much each card is played, among the cards that matched. Prices and legality come from Scryfall; the list was last refreshed on 2026-09-23.

Related lists

Best infinite combo pieces in Magic · Alternative win conditions in Magic

Find something more specific

This page is one answer from a search that reads any description. Try the card search for your exact case, or build a whole deck around it.